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| using System.Collections; using System.Collections.Generic; using UnityEditor.AddressableAssets.Settings; using UnityEngine; using UnityEngine.Serialization;
[CreateAssetMenu(fileName = nameof(BuildScriptFastMode) + ".asset", menuName = "Tools/Content Builders/Use Asset Database (fastest)")] public class NewBehaviourScript: ScriptableObject {
[FormerlySerializedAs("m_name")] [SerializeField] string m_GroupName; [FormerlySerializedAs("m_data")] [SerializeField] KeyDataStore m_Data; [FormerlySerializedAs("m_guid")] [SerializeField] string m_GUID; [FormerlySerializedAs("m_serializeEntries")] [SerializeField] List<AddressableAssetEntry> m_SerializeEntries = new List<AddressableAssetEntry>(); [FormerlySerializedAs("m_readOnly")] [SerializeField] internal bool m_ReadOnly; [FormerlySerializedAs("m_settings")] [SerializeField] AddressableAssetSettings m_Settings; [FormerlySerializedAs("m_schemaSet")] [SerializeField] AddressableAssetGroupSchemaSet m_SchemaSet = new AddressableAssetGroupSchemaSet();
} public class BuildScriptFastMode {
}
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